Dispensers -- These things are breeding grounds for the cells. When they attach they slurp up resources and start multiplying. They regenerate when not being eaten by the cells.
The "Hook" tool -- This is a sort of gravity gun for the cells. You can pick them up and drag them to dispensers or try to make them fight.
The "Master" cell -- This bad boy appears once the cell count is greater than 3. Right now it's just a size change, but in the future cell clusters with a master cell will regenerate faster, and be harder to destroy (take multiple hits).
Gun -- This fires small pellets at the cells, destroying them upon a hit. You choose a color and if the color does not match the cell is not destroyed. Takes resources (see the bars on the bottom).
Energy Nodes -- These things drop when a cell is destroyed, and are a means of recharging your ammo supply.
This video was taken in Windows (the code builds in Windows and Linux at the moment).
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