[C&C: Generals - Zero Hour] Learning to Fly
Uploader Comments (unnamednewbie13)
All Comments (26)
-
@dramacydal123 Every Unit in the game is fair. There is nothing cheap about any of them. The generals themselves have their downsides. I own at C&C without Auroras most of the time but if the time comes when i need them then i will use them. The superweapons general has alpha auroras but no heavy tanks. that puts him at a major disadvantage early game. if they go for a turtle strat, then go for his energy and he has no units. GG for him. Pros own with the units provided better than anyone else.
-
lol, i love doing that. ive had a couple "hit" the camera
-
they believe they can fly the ybelieve they can touch the sky
-
Okay this video just reminded me of that god-awful mission in GTA san andreas...
"LEARNING TO FUCKING FLY"
-
brutal! great song too, gotta love pink floyd!
-
LAWL! Epic Lol at 0:31 "OMFG I'm flying!!"
a similar effect is achieved when you group guys around advanced demo traps(ive found the advanced ones work better than the regular ones)
Apoctank 2 years ago
I think I remember that, but the FAB's still deploy more quickly.
unnamednewbie13 2 years ago
lol, noob gamers >>> use aur
pro gamers pwn widout using aur sw db
dramacydal123 3 years ago
Eh, look at it again. Bombed my own guys.
Betcha feel smart now.
unnamednewbie13 3 years ago
poor people!!don't u think they will bounce higher with bunkerbuster bomb of F117A?
RINIETHEBEST 3 years ago
You'd think a nuke would toss their molecules sky high, but they just fall over. I don't remember how tossfull the BB and tacnuke (tank tossage) was compared with the fuel air bomb, but I thought it was the most artful.
unnamednewbie13 3 years ago