UDK Special Effects 2
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Uploader Comments (BiruRyu87)
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All Comments (10)
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ool how long did it take u
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awesome, but that reminds me final fantasy magics :D
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Some effects need a lil bit of fixing.. but man.. this looks AWESOME
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just a little command on the way you view/show you're particle effects. How about you just place you're button in a circle and show the effects in the middle. just a minor adjustment with a much stronger effect. Cool Effects by the way. You should make a couple of tuts, ill watch! :)
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Very interesting effects
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the speed of some particles when the principal explodes are very fast,.
but looks god.
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My favorite one is ball of fire. Good ratio of lights to darks, nothing too neon. Very well done, very professional looking. Very "clean" if a fireball can be called that. But with the good I always point out the weaker stuff too. The regular explosion didn't seem to match the style of your other ones, it was simply too realistic. Then the small flame, I could tell was footage of a small flame, but it looks too scaled up, fires that size don't look like that.
artbyjcm 8 months ago
@artbyjcm You are completely right, with the skills I have acquired now I would make them in a different way, but I am too lazy to work again on those effetcs :)
These are old effects and the flames looks very bad, I should have worked a lot more on the materials!
BiruRyu87 8 months ago
Dude... gotta ask... how the hell did you make that fire... just the stand alone fire/flame... that is EXACTLY what I have been trying to make and have not come even close! Got any pointers? Not really asking for a tutorial... just a point in the right direction.
FFSpazz 1 year ago
@FFSpazz The explosion at 0.43 and the fire at 1.32 are made with the same technique. I have extrapolated them from a video and created a texture with 25 frames that can be read in sequence by the Engine. You can see the composition inside the Cascade Editor at 1.22min in the first Special Effect video.
BiruRyu87 1 year ago