I thought this was kewl.
I ran a 3D DLA and collected 2000 of the output points, imported them into my homebrew geometry generator (a python program that knows how to do some things with convex solids), generated a cube for each point, exported the data in valve 220 .map format, imported the resulting .map into Torque Constructor, slapped a texture on everything, exported as a .dif, and finally loaded it up into Torque.
Interesting... kewl ;D
BanorRealms 3 years ago