3D diffusion limited aggregation (2000 cubes)

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Uploaded by on Oct 15, 2007

I thought this was kewl.

I ran a 3D DLA and collected 2000 of the output points, imported them into my homebrew geometry generator (a python program that knows how to do some things with convex solids), generated a cube for each point, exported the data in valve 220 .map format, imported the resulting .map into Torque Constructor, slapped a texture on everything, exported as a .dif, and finally loaded it up into Torque.

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  • Interesting... kewl ;D

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