A square membrane responds first to gravity, then to an impact with a falling object. The simulation is unusual in that it uses an impulse-based method. Particles in the membrane change direction by colliding with neighboring particles. More information on tethered particle system models like this one can be found at http://www.rhysgoldstein.com/Carleton/
Further information about the methodology can be found here:
http://cell-devs.sce.carleton.ca/publications/?author=&title=&year=-1...
and
http://cell-devs.sce.carleton.ca/ars
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