Here's my attempt at an AI for the Mario AI Competition ( http://julian.togelius.com/... ). You can see the path it plans to go as a red line, which updates when it detects new obstacles at the rig...
Here's my attempt at an AI for the Mario AI Competition ( http://julian.togelius.com/mariocompe... ). You can see the path it plans to go as a red line, which updates when it detects new obstacles at the right screen border. It uses only information visible on screen. I've included a slow-motion part in the middle where it gets hairy for Mario. :-)
For the technical inclined: It uses a self-implemented A* algorithm (check http://en.wikipedia.org/wiki/A*_searc... ), and runs in real-time. If you're taking part in the competition, it's level difficulty 10 with a seed of 30.
PS: I need some more participants in a very small Pac-Man survey for my PhD! If you play it 5 times, it would help me a lot: http://apps.facebook.com/adaptive_game/
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@1: he did it in java because the framework's also in java. the framworks source is free btw. @2: because a* is very fast? :) speed is a criteria here
that shouldn't be *that* complicated to change. atm the fitness function maximizes to go right w/o touching enemies. if you'd max it to get 1.) visible coins, 2) bump blocks, 3) go right it should do pretty well.
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@2: because a* is very fast? :) speed is a criteria here
The game is masturbating...