Non Euclidean GPU Ray Tracing Test
Uploader Comments (CNLohr)
Top Comments
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Make the tardis.
Video Responses
All Comments (23)
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very cool, that looks like lots of fun
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Oh now I've gone cross-eyed. o_o XD
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Also, this effect can be observed somewhere in Australia I think.... There is this strange tourist attraction which is a house full of weird things which are made from physics and one of the thing inside is the same setup as this! On one end of the room, it seems like u just walk a meter acrss to the other end of the room, but when u bend down to measure the distance as u walk, it is way longer than that!! Cool!!
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Wow, I didn't know quantum physics can be applied virtually! Well, since we are playing the game, we are "observing" hence it all seems so mind boggling. But if it was in real life, we wouldn't even notice that this effect is there!! Hence, this is as though I am "god" looking over the world! (ok not many ppl might understand that....)
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You should check out prey 1. They didn't have non-euclidean spaces, but gravity was location dependent. They also had a few projectile weapons firing in parabolic curves.
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i cant even spell phyciss, who needsem
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Alice in wonderland :)
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Butthead?
Really interesting! How are the data for the anomalies stored? You have so many different kinds, it's hard to imagine.
saluk 6 months ago
@saluk The entire world is stored in a lattice, in addition to the normal block data, I'm including a 'space in this block is warped in this way' data as well.
CNLohr 6 months ago
I like the rounded corners and procedural textures. You said this was for minecraft? Are we going to see a mod implementing these? I'd like that.
As for the rest I don't see the squashing and stretching thing you've done being particularly useful. There's a reason people make non-euclidean connections between two areas instead. it just makes more sense.
cymonsgames 7 months ago
@cymonsgames Yep. It was for Minecraft (originally) And no. It was a stand-alone C++ client that just talked the Minecraft protocol. It needed a MC server to function and didn't use any of the original codebase. I think the aberrations/etc would be neat for a FPS especially if you had weapons that launched in parabolic curves.
Unfortunately things got busy and I haven't had time to FPSize this.
CNLohr 7 months ago
I got it: seamless game worlds! Never have another loading screen again. Click on the door to enter the building, dungeon, whatever, and the door swings open for you to enter at will. Go from the overworld map to the local area viewpoint without any interruptions.
Codysseus154 7 months ago
@Codysseus154 That's actually a neat idea... I don't have the ability to have dynamic objects, but it would be neat to drag things around... Really, I need someone to take interest in to help with the project x.x it's difficult
CNLohr 7 months ago 2