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neanderthal3

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Uploaded by on Jan 10, 2009

This shouldn't work but it does! Here you've got everything: soft hair, soft flesh, shapes keys, the works. I didn't used the UV mapper, but it's there in the .blend file.
You can download the .blend file at:
http://brkurt.googlepages.com/neanderthal_head4.blend

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (zincChameleon)

  • Okay, I've figured out why this works. I've created two vertex groups: (1) a lower jaw, just for shape keying; and (2) the entire head. The best way is to create three vertex groups: head, hair,face. Select the hair vertex group for the Particle Extras, but use the head vertex group to weight paint. It's very delicate--from .85 to 1.0, but that's just what you want for shape keying. You want a tiny bit of jelly-like behaviour in the skin.

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  • freaky :)

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