This shouldn't work but it does! Here you've got everything: soft hair, soft flesh, shapes keys, the works. I didn't used the UV mapper, but it's there in the .blend file.
You can download the .blend file at:
http://brkurt.googlepages.com/neanderthal_head4.blend
Okay, I've figured out why this works. I've created two vertex groups: (1) a lower jaw, just for shape keying; and (2) the entire head. The best way is to create three vertex groups: head, hair,face. Select the hair vertex group for the Particle Extras, but use the head vertex group to weight paint. It's very delicate--from .85 to 1.0, but that's just what you want for shape keying. You want a tiny bit of jelly-like behaviour in the skin.
zincChameleon 3 years ago