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m50's Adventures into Unreal Episode 1 - Setup

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Uploaded by on Dec 23, 2010

In this episode I go through the basic setup of UDK.

Blip: http://m50tutorials.blip.tv
Twitter: http://twitter.com/#!/MarkusClardy
Wordpress: http://m50blog.wordpress.com/
Blogger: http://m50unityartblog.blogspot.com/

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Education

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Standard YouTube License

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Uploader Comments (steamisM50)

  • i thought source was best lol and i saw unity in 4th place in top 10 engines last year

  • @dranoel1963 Heheh....

    Source, sadly, is severely outdated and behind the times.

  • 3dbuzz > Unity and Unreal XD

  • @t3po7re54 what?

    Yeah, their tutorials are better, have to agree, I do not claim to be a professional company, no do I? :P

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All Comments (16)

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  • @steamisM50 *cry

  • i still think that unity is better(now at 3.x)

  • @steamisM50 Sure you have to know it first. But tutorial that extend on UTgame or standard Deathmatch are plenty around. Everybode rights tuts for shooters :( I want to make a something with cars. I have a hard time understanding the class hierarchy (with the Pawn stuff etc), not class stuff in general though. If there was a book id buy it, but its all old stuff for UT3 or they just suck (reviews).

  • @steamisM50 by far* not by fart.... :/

  • @steamisM50 Nvmd, it was suppose to be a joke :(

  • @markis1995 Ehhh, that isn't 100% true, Unreal and Unity both offer different toolsets. What is great about unreal is its ability to do rapid prototyping. It also has a very easy to use, and fairly powerful light mapping system. It also has things like Matinee, Kismet and Visual Shading that Unity doesn't have.

    However, like I said to Beady2, the beauty of Unity is that you can MAKE that stuff, which people have.

  • @Beady2 Unity's scripting language is also another key asset to Unity. Unity's scripting language, C#, is by fart a more powerful, easier to learn, and usable language than Unrealscript. If you want more information on why I say this, PM me, but believe me, it is far better of a choice than making a proprietary scripting language like Unreal did.

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