Pokemon Java Engine Update

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Uploaded by on May 28, 2010

Download: http://code.google.com/p/pokemon-java-engine/

I added more to my Pokemon Java Engine over the last two weeks. Giant Maps and Map Connections, Interiors, and more are now working. Each map has its own BGM, Wild Encounters, etc. Currently using Johto maps to test on with made up wild encounters, but any map/encounters are possible. I am currently working on the Menu System and Battle System. I will post another update in a week or two showing the progress that I have made. I'm looking to release this some time in July (Hopefully on July 4th). It will include the source code for the engine, example files for encounters, items, attacks, Pokemon, etc, and a Map Editor. The Engine uses many of the same files that Poccil uses in his Pokemon Essentials Kit, so anyone who is familiar with editing his files will have no problem editing mine. I did this because I am very familiar with his engine and have my own resources that I have made for his format. He made a very nice standard for resources. For anyone that knows basic Java and has the will to make a Pokemon game, this engine is for you!

PS: The Battle System glitched so I had to end the video. Watch the previous video to get an idea of how it works. It is still a WIP and there is still a lot of work to be done to get a basic engine completed, let alone, a game.

Visit my website for more info: http://harshboy.info/

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Gaming

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Uploader Comments (DrkstrInc)

  • Is there a tutorial for this? Are you able to make one? I would very much like one! Thanks in advance!

  • @Quirqful What exactly do you mean by a tutorial? All you need to know is java, and if you don't know any java then this would not be a good first experience with it.

  • @DrkstrInc I know Java, but I am just getting into the 2D side of things, so no tutorial for this then I take it.

  • @Quirqful There is less going on than there appears to be. Nothing but a bunch of cheap tricks really. Basic for loops traversing arrays and painting is all that is happening for the most part. If you can learn that then that is 90% of the engine.

  • Just wondering if you had time to look at my source yet.

  • @MrSystemStatic I have and it's coded in a way that I would not personally code something in. Also I can tell that you use Eclipse, which is an IDE that I honestly despise. Anyway, I'm working on a few things and trying to further my understanding of your game. I will add tile movement and after that I will add tile scrolling.

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  • Epic graphics for main menu. However the menu And the game graphics mismatch. The menu looks like emerald and the game graphics looks like pkmn gold. Also, fonts mismatch in combat menu and inventory...

  • @DrkStrInc Just wondering....

  • hows it coming along?

  • @DrkstrInc I like to keep my code as object-orientated as possible. haha eclipse isn't that great but it's better than any other IDE i've used. The player movement is done in the Game.movementLogic(int) and Player.move(float,float)

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