Call of Juarez 2 Level Design Part 5: Custom Object Creation

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Uploaded by on Nov 11, 2009

http://www.worldofleveldesign.com and http://www.cojmodding.com

Collaboration with Techland's level designers and World of Level Design.

The following set of tutorials focuses on Level Design using ChromEditor in Call of Juarez 2: Bound in Blood.

Part 5 covers:
Using Maya and modeling a simple custom object.
Creating Material file
Importing the object into ChromEditor

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Uploader Comments (WorldofLevelDesign)

  • Tis Tis,

    Will you make a guide for Counter-Strike Source, and Left 4 Dead 2?

  • As much as I was addicted and love Counter-Strike Source, no. Its a bit old for me to start covering. L4D2 on the other hand, Yes!

  • Hmmm, i should really look at buying this game...

  • There is a single player mapping contest happening too.

    cojfans dotcom

  • Thanks I'll have to check into, figure out the editor decently, and see what I can do. You entering?

  • Haven't decided yet. Once I finish my L4D map, I'll see.

    You thinking about it?

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All Comments (8)

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  • @WorldofLevelDesign 1 question:

    How do you find the colourmap, normal map and specular map?

    Do you nedd to export them from maya or something?

  • I would, but 1, I need to work on my L4D map too...and 2, I don't even own the game yet, lol

    I still am a newbie at mapping, though I know hammer well.

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