Stable Hop - Evolved Virtual Creature

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Uploaded by on Jan 15, 2010

Creature evolved in 3DVCE and submitted by Mait Uus.
Web page: http://www.stellaralchemy.com/lee/virtual_creatures.html

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Entertainment

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Uploader Comments (kjlg74)

  • Actually I'm just evolving for max average height, and slowly raising the time they're being tested in. They actually sorta look like a guy! But with only one leg. Anyway every time I leave it be for it to start getting "perfected" they always balance for a while and then do a jump or flail at the end to squeeze a bit of max height out before they'd fall over.

  • That sounds cool!

  • Random question, is possible or will it be possible to evolve organisms that can react and respond to changing enviornment? (As in, change direction, follow something, cooperate, etc.)

  • I hope eventually I can add some complexity in that general direction. Eventually

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  • I hate when that happens, I've lost a few good looking ones already that way.

  • ... I seem to have killed that file somehow, sorry. T_T;

  • good point. it might also be that my genetic representation happens to lend itself more easily to jumping bodies and brains than to walking ones.

  • That's interesting. Are you evolving for maximizing jumping height, by any chance? I've seen the sort of thing you describe, but only for jumpers - they do one really good jump and then do just silly stuff until time runs out.

  • Random suggestion, didn't know where else to put it- I'm evolving a creature that balances, and it always decides to do something stupid right before the test ends because it knows it won't pay for it. :P Maybe there should be an option to slightly alter the runtime of each test (scaled) so they don't evolve stupid end-behaviors?

  • It all depends on the selective pressure the program applied. If our environment prefered hopping then more animals would hop. This is only a simulation not a recreation. Perhaps if it were allowed to run for many more generations walking would evolve, but again it all depends on how he programmed the creatures and thier environment.

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