Stable Hop - Evolved Virtual Creature
Uploader Comments (kjlg74)
All Comments (22)
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I hate when that happens, I've lost a few good looking ones already that way.
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... I seem to have killed that file somehow, sorry. T_T;
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good point. it might also be that my genetic representation happens to lend itself more easily to jumping bodies and brains than to walking ones.
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That's interesting. Are you evolving for maximizing jumping height, by any chance? I've seen the sort of thing you describe, but only for jumpers - they do one really good jump and then do just silly stuff until time runs out.
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Random suggestion, didn't know where else to put it- I'm evolving a creature that balances, and it always decides to do something stupid right before the test ends because it knows it won't pay for it. :P Maybe there should be an option to slightly alter the runtime of each test (scaled) so they don't evolve stupid end-behaviors?
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It all depends on the selective pressure the program applied. If our environment prefered hopping then more animals would hop. This is only a simulation not a recreation. Perhaps if it were allowed to run for many more generations walking would evolve, but again it all depends on how he programmed the creatures and thier environment.
Actually I'm just evolving for max average height, and slowly raising the time they're being tested in. They actually sorta look like a guy! But with only one leg. Anyway every time I leave it be for it to start getting "perfected" they always balance for a while and then do a jump or flail at the end to squeeze a bit of max height out before they'd fall over.
SolaceAvatar 2 years ago
That sounds cool!
kjlg74 2 years ago
Random question, is possible or will it be possible to evolve organisms that can react and respond to changing enviornment? (As in, change direction, follow something, cooperate, etc.)
Asurnasurpal 2 years ago
I hope eventually I can add some complexity in that general direction. Eventually
kjlg74 2 years ago