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Frag - 3D FPS game written in Haskell
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Uploaded on Nov 9, 2008
Frag is a 3D first person shooting game written in the Haskell programming language (not written by me). It looks a bit jerky because of the capturing software i'm using but look closely at the framerate counter.
I will write how to make a build yourself later.
EDIT: so i've written a blog and on how to build, install and run frag the easy way: http://monadickid.blogspot.com/2008/1...
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Uploader Comments (OriginalSnkKid)
fasteez 4 years ago
is this a 100% software renderer or does it uses some kind of ogl binding ?
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OriginalSnkKid 4 years ago
No software rendering, Frag uses the OpenGL bindings.
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aramael 4 years ago
OriginalSnkKid: I apologise for fanning the flames there. I think this demo is amazing, and is exactly the kind of thing we need to show people that Haskell is not just for the laboratory.
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OriginalSnkKid 4 years ago
You have no reason to apologise, it is my fault for not putting enough information to prevent such comments being posted.
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Top Comments
perditiontheelder 4 years ago
"As a proof of concept" and "match the performance of commercial games" are two different things.
As a PROOF OF CONCEPT it is a very strong result.
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All Comments (74)
narutofan9999 1 month ago
That really depends on what you're trying to do in erlang.
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binary132 1 month ago
Erlang bro
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ochgottnochma 3 months ago
The build-instructions are not available anymore, can you fix it :)
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viharsarok 10 months ago
I never said it was yours.
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narutofan9999 10 months ago
Well like I said, that wasn't me.
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viharsarok 10 months ago
"Haskell is in fact more "practical" than java or C++, since you can do the same job in 1/10th of the time and get safer, more readable and often more modular code (no shitty OO hierarchies)... blah blah blah..."
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narutofan9999 10 months ago
Which one?
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viharsarok 10 months ago
That's fair statement but the original one was very different.
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narutofan9999 10 months ago
Well, I never said anything like that. And I'd meet such claims with skepticism as well. It might be true for some trivial tasks that the language happens to be good at expressing, but for most larger systems I doubt the choice of language is going to have a major impact on the overall work required. I'm saying that it is definitely usable for commercial applications, and under certain circumstances may perform better.
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