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RypeL Cam 3.11 - follow target.avi

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Uploaded by on Jan 11, 2012

New feature in RypeL Cam 3.11: follow players or projectiles with numpad 0 or 6.
Speccam is attached to (and can be moved freely around) the target.

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Gaming

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Standard YouTube License

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Uploader Comments (UT3VegasKill)

  • - How did you make that?

    Keep track of the target's position and rotation for the next frame, than add it to the speccamera.

    - How big is this "formule"?

    About 20 lines of code, considering only the part that is relevant to follow a target like this.

    About 200 lines with everything else (selecting players/projectiles, name them, handle remote redeemer and hoverboard as exceptions (they are vehicles), set the input keys).

    RypeL already had the relatively complex code for selecting targets.

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All Comments (7)

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  • will there ever be an unreal 4 game? Anyone?

  • omg, you are awesome guys ^^

    Thanks for all

  • How did you make that? ^^

    How big is this "formule"? ^^

    I don't use it, i prefer using my own cam points with rypelcam to follow the projectiles

  • Amazing! I Thanks vega. But anyway I have been working with 3.07 =D

  • Loque is just a beast.maybe splitter's fake account.

  • Awesome man! Epic should hire you and RüpeL to write a program for Rypel Cam in UT4 :D

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