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Uploaded by felipeportavales on Oct 27, 2006
Using evolutionary algorithms and rigid-body physics simulation, I evolve virtual creatures that can walk.http://code.google.com/p/evomorph/http://www.ic.unicamp.br/~ra023772/
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My word.
If you programed this simulation you should check out bit101. It was a spawning ground for experimentalism programming.
I like this.
Bibbly53 4 years ago
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My word.
If you programed this simulation you should check out bit101. It was a spawning ground for experimentalism programming.
I like this.
Bibbly53 4 years ago