Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Realtime GPU-Tessellation of the Killeroo

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
1,537
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jul 26, 2011

This video shows the tech demo I developed for my diploma thesis.
The NURBS-model* of the killeroo is tessellated on the GPU in realtime.

Shifting the tessellation to the GPU leads to several advantages:

- huge savings of memory and bandwidth
- no pre-processing needed
- short loading time
- fast rendering
- theoretically unlimited continuous level of detail
- modification and animation possible in realtime
- high quality normals and shading


* Actually the model of the killeroo consists of non-rational B-Splines which are treated as NURBS.

Link to this comment:

Share to:
see all

All Comments (1)

Sign In or Sign Up now to post a comment!
  • Nice keep it up

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more