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Tokyo Merchant 2009 vs Skill Drain

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Uploaded by on Oct 17, 2009

PLEASE READ BEFORE COMMENTING: At the start of the duel, the reason I chose scissors instead of rock was to foil my opponents paper. I saw this as a threat because paper is clearly the strongest of the three.

Duel: TokyoCandlelight vs mirinsan

Song: The Fine Every Day
Artist: Kicco

I realised the potential of Magical Merchant a while back, when I first used it in a Power Bond Cyber OTK. I'd include 3 Magical Merchants and build the deck very monster heavy to increase the chance I'd mill 1 of 3 Cyber Dragons into the grave and add Overload Fusion to my hand via Merchant's effect. I also used 3 Monster Reincarnations to fetch the milled Cyber Dragons and Power Bond them together to (in most cases) win immediately. Back then it was impossible to make a deck like this, because cards like Jinzo Returner and Wulf didn't exist. Now that they do, I couldn't resist trying this deck out :)

My edit fits in as many cards that activate in the grave as possible. Necro Gardnas don't really have a place in the deck, seeing as when the flood hits my opponent usually resorts to destruction rather than battle, but better to mill something that might save my life rather than a card that does nothing in the grave. I'm also using Lightsworn in my deck along with Herald Of Creation to resurrect Judgement Dragon to be summoned after the mill. However summoning him is only possible if I open with either JD or Herald, because after I mill I have no other way to get them back. I chose Zombie Masters as Mezuki's target partly because they can swarm the field on their own without having to use the normal summon like Il Blud, but on the most part was their ability to discard. Often I start with Jinzo/Returner/Mezuki/Necro/Lightsworn/Marron in my hand that need to be in the graveyard to activate or benefit JD. I use a few monsters with draw power in hopes of drawing Merchant if I don't start with it. I also use Mystic Tomatoes to search for Sangan who then searches for Merchant. I only use one Dog Marron to free up space for other vital monsters. Usually when I mill and Marron goes into the deck, I kill my opponent on that same turn. If I don't, the various discard/mill effects can shuffle him in again after drawing him, to give me another turn if needed. The only drawback with this is drawing him before the mill. If I have Merchant, I can't activate it because I'll deck out. I need to first activate a discard effect to shuffle him back in, then set Merchant. The key monsters with discard effects are Zombie Master and Herald, but both depend on specific cards being in the graveyard which is unlikely in the opening few turns. My only other options are Snipe Hunter, Morphing Jar and Dragon Ice. I'm considering adding a second Marron but for now it works ok :)

Enjoy x

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Uploader Comments (TokyoCandlelight)

  • Shouldn't have your Jinzos went to the grave in the end phase of your opponent's turn?

  • Jinzo Returner sends them to the grave at the end of MY next turn :)

  • Wow, never noticed that it says your end phase. Funny how people end up overlooking things like that. That's pretty awesome. I guess just watch out if your opponent has Royal Oppression or Lightning Vortex when you mill a bunch of monsters.

  • Well because Royal Oppression (or any trap for that matter) cannot be activated during damage calculation (which is when Magical Merchant activates), unless they knew the face down monster they were attacking was Merchant, it'd be too late to do anything about it with Oppression (similar to how you can't Torrential Tribute a monster summoned by Mystic Tomato etc).

  • As for Lightning Vortex, I beg for it to be honest ^^ If I were to be Vortexed in this scenario, I could have used Zombie Master to summon the 2 in my grave, discarding Mezuki and Marron to survive another turn, and re-swarm the Zombies again with the 2nd Mezuki should I be Vortexed a 2nd time ^^' Sometimes I really hate the 5 monster per field limit :)

  • In any case, it looks like a really fun deck. I should try it out myself since I have a good portion of the cards for it. How consistent has it been?

  • As expected it's heavily dependant on Magical Merchant, then on the opponent attacking it. If these circumstances are met you're pretty much guarunteed victory, considering your opponent has already summoned, attacked and their trap cards are now cut off :P I included a few draw monsters to increase the chance of pulling the move off but it's not certain :)

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All Comments (18)

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  • what game are youplaying

  • Lazy programmers ftw. Wulf shouldn't be summoned by MM.

  • lol very cool !!)

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