Semi-Procedural Animation for Character Locomotion
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Uploader Comments (runevision)
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All Comments (29)
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Great alternative for HumanIK thank you
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Leaning anims for turning?
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I wanna see how some weird creature with an odd number of legs and varying joint arrangements moves...
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his arms are twice as long as his legs..
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¡Impressive!
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crysis use like this tehnology
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it's aewsome.. what Neivlak said is not wrong, but it's still a amazing stuff
procedural moviments with only stand, walking and running animations is really amazing to me. I do program for games but i dont work with 3D yet, and this inspires me to study more about 3D animations and procedural moviments
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Your site seems abandoned since 2008. Are you still there? Your work is very interesting. I'm trying to implement something similar for use with the NeoAxis Game Engine.
NewTypeV100 1 year ago
@NewTypeV100 My site is not abandoned at all. If you follow the link in the video description you'll find a page with a link to my Master Thesis from 2009 about the Locomotion System. You can find lots of technical detail about the Locomotion System in there.
runevision 1 year ago
So how long until we see this in a product?
osakanone 2 years ago
It's already available for the Unity engine here:
Follow the link in the text box for the video.
runevision 2 years ago
would be interesting if you can make him jump
conradhw 2 years ago
@conradhw The Unity Bootcamp Demo (Google it) also uses the Locomotion System and has jumping.
runevision 1 year ago