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Million particle water simulation on GPU with constraint fluid model

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Uploaded by on Dec 13, 2010

This shows a classic dam break experiment with one million constraint fluid particles representing water. The conjugate gradient solver is in OpenCL and optimized for GPU, and runs at ~3-4 frames per second on an Nvidia 480 GTX. When producing a 30 fps video, only 10 in between steps are required thanks to the stability of the variational integrator.

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Science & Technology

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Standard YouTube License

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