UDK - Destructable Enviorment
Uploader Comments (Elude87)
Top Comments
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@zweg2 My barrels are not rendered in realtime, during the process of recording that video I was getting around .4 fps.
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@BrotherManiac69 You may have different versions of the UDK installed from your home to your school that break this compatibility.
All Comments (149)
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Whatever they are making I want to try it
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I sense Voxeltron in fps. :O
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They'll never have destruction as good as Red Faction 1 (from the old ages), and that saddens & confuses me LOL.
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nice nice :)
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I just got to this video by typing in UT3 custom maps... then clicking one related video after another...
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IM FIRING MY LASER!!
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Maybe it's destroyable but you can't go through things you destroyed. It's like an invisible wall....
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where i get Unreal Engine 3?
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@samm565 This isn't even that great of a thing. It isn't really destroying the environment, it's creating an illusion using voxels and bumpmapping. FEAR did something similar to this. Frostbite 2.0 is much more in depth and uses voxels to make their buildings, which are essentially strung together models having a stress point. It's MUCH more technologically advanced seeing as it isn't just smoke and mirrors.
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@kennyb010 2 buttons. No extra work really.
shouldnt the room collapse if it is really fully destructable?
danboe2009 6 months ago
@danboe2009
Description says "allows for full destructible environments", not that this environment is particularly fully destructible.
Elude87 6 months ago 2
is the fracture points randomly arranged or are they placed the same way every time.
Dskater101 1 year ago
@Dskater101 They are randomly arranged but you can edit them slightly if you wish for only certain parts of a mesh to break off.
Elude87 1 year ago
How much more work is that to make a destructible wall as opposed to just a normal wall?
kennyb010 1 year ago 6
@kennyb010 Big enough difference.
Elude87 1 year ago