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Uploaded by on Jan 5, 2010

We 24-man Rotface (to allow all of our guild to experience the attempt limited [and supposedly bugged, as of Jan 5] Putricide). We 3-shot him. There is more to this fight than it seems: the slime/slimes cause a kind of instance-wide lag that reminds me of Phase 3 Vashj, and the slimes were clearly designed with event switches instead of variable switches. For example, Slime 1 must combine with Slime 2; Slime 2 will refuse to accept Slime 3. However, if you overlap cycles (each cycle ending with a total of 5 combined or non-combined slimes), Cycle 1 Slime 2 will be compatible with Cycle 2 Slime 1. This can create a chain reaction where you can no longer combine slimes. It's a gigantic buggy laggy clusterfuck that would make much more sense if they simply housed all of the slimes under one event page that could be called by other slimes upon contact.

Oh and we had no idea that the giant slime's rain thing was a Shadow Crash.

As for what I think of the fight in general.. I think Blizzard went into Naxx, looked at Thaddius and Grobbulus, clapped their hands, nodded, and declared, "That'll do, pig. That'll do."

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  • "you stood there like a champion"

  • dam man..

  • fakin ooze always in the middle is annoying....

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