The Legend of Zelda: Twilight Princess (Review)

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
105,914
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jan 20, 2008

The Legend of Zelda: Twilight Princess (ゼルダの伝説 トワイライトプリンセス, Zeruda no Densetsu Towairaito Purinsesu?) is an action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii and Nintendo GameCube video game consoles as a part of Nintendo's critically acclaimed The Legend of Zelda video game series.

Originally planned for release in November 2005, it was delayed by Nintendo so that the EAD staff could add more content and refine the game. The Wii version was released on the dates of the Wii launch, in November and December of 2006. This makes Twilight Princess the first Zelda game to debut at the launch of a Nintendo console. The GameCube version was released in December 2006. Twilight Princess was called The Wind Waker 2 during its early internal development, but was changed to Twilight Princess as development progressed.

Twilight Princess is the first game in The Legend of Zelda series to be rated T by the ESRB, for fantasy violence and animated blood. The game's story focuses on Link as he tries to prevent the Twilight Realm from engulfing Hyrule as both a human and a wolf with the help of a mysterious creature named Midna. It takes place many years after Majora's Mask, on the timeline created after the events of Ocarina of Time.




Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Eiji Aonuma (director)
Shigeru Miyamoto (producer)
Yoshiyuki Oyama (enemy design lead)
Series The Legend of Zelda
Engine Modified version of the The Legend of Zelda: The Wind Waker[1]
Platform(s) Wii, Nintendo GameCube
Release date Wii
NA November 19, 2006
JP December 2, 2006
AU December 7, 2006
EU December 8, 2006
GameCube
JP December 2, 2006
NA December 11, 2006
EU December 15, 2006
AU December 19, 2006
Genre(s) Action-adventure
Mode(s) Single player
Rating(s) ESRB: T (Teen)
CERO: B (12+)
PEGI: 12+
OFLC: M
USK: 12
Media 1 × Wii Optical Disc
1 × GameCube Game Disc
Input methods Wii Remote and Nunchuk, GameCube Controller

  • likes, 18 dislikes

Link to this comment:

Share to:

Top Comments

  • grr, its OCarina of time not OAKarina of time >_>

  • lolz no top coments time to shine ......ummm.. co za asy?

see all

All Comments (645)

Sign In or Sign Up now to post a comment!
  • @ST4RMouse Microsoft and Sony only care about the graphics, blood, etc. Nintendo may not have that, but they actually put their hearts into these games. I'm just saying that if LoZ was made for Xbox or PS3 it wouldn't be as legendary as it is today. The graphics and over world would be great, but the story and gameplay wouldn't be as majestic, magical and well thought out as I see it.

  • @Zentrix97 also, The Hero's Shade looks like a Stalfos and he uses a dirty version of the Mirror Shield and wields the Gilded Sword, which are from Majoras Mask. Its likely he was killed in the Kokiri Forest while looking for Navi. if you get lost in the woods without a fairy you will be turned into a Stalfos

  • @Machoman3227 The Knight you are talking about is called the Hero of Shade, and is the ghost of the Hero of Time, which was the Link featured in Ocarina of Time. And its likely that the Hero of Time is the father of Twilight Princess-Link because 1. TP Link was a rancher, so its likely that OoT Link had a family with Malon who was a rancher and 2. In Twilight Princess there is a point where Heros Shade refers to TP Link as his son, but he could mean son as his student rather than his REAL son.

  • So i may be wrong but im pretty sure the knite that teaches u new moves is futre or a dead link do some research somone plz ill do the same and we can debate cuz I think im write plz somone rply

  • @jonas658 You, sir, have just gained my respect.

  • I thought this game was brilliant. The boss fights were too easy aside from a couple. Where this game actually shines is its the atmosphere and its puzzles. One of the areas not mentioned in the review is the temple of the twilight realm toward the end of the game, that imo was probably the best part of the game and I kind of feel the scale and manageability of temples of that magnitude were adapted in SS. Still a great game for it's time reminded me alot of ALTTP.

  • I found my experience with the game much different.

    Loved some moments, like the bosses, but the boss fights didn't last more than 2 hits, which I think was done, so the dramatic stuff doesn't repeat too much.

    Over all I was disappointed by the lack of dungeons and the game FELT small to me, but looking back, the main world map was large. mini games were some of the better ones.

    Controls felt annoying to me (3ds OoT feels great)

    And it sure didnt last very long.(dunno how ppl spend so much time)

  • @jorby29 fucking fail.

  • "The sensitivity is so acute that you barely have to wiggle it..." hehe

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more