Flui°D°emo - A 2D Fluid Simulation
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Uploader Comments (teichg)
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All Comments (39)
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Unless you can program something better then STFU
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@halfmanhalfman Dun dun dun!
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@teichg Yes, but Prometech wasn't a very big company; it was a rather small one.
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dude, make it so you can make the blocks physics boxes almost, like the fall into the watter then float on top
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nice but not much to do i still rate up your vid
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Did you use the OpenCL bindings in OpenTK to accelerate the fluid sim?
SteamyThePunk 10 months ago
@SteamyThePunk Nope. It wasn't available at the time I made the demo. OpenCL would boost the performance extremely.
teichg 10 months ago
Did you had ANYthing to do with Fluidity? Did you sold this code? Was it stolen?
halfmanhalfman 1 year ago
@halfmanhalfman Nope. I just had to look it up to see what you was referring to. I guess you mean the Wii Ware game. They definitely use SPH fluids, but I don't know if they have used parts of my code. They might just have implemented the paper by Müller.
teichg 1 year ago
Hey! Check out my engine (see my video). It's quite similar but I'm assuming you've done your own formulas. In my case I used ODE but I pretty much modified the sources significantly to improve the performance - and I'm not done yet.
Kethors 1 year ago
@Kethors Yep. I wrote the complete engine from scratch in C#. I implemented the Smoothed Particle Hydrodynamics (SPH) approach as described in the paper "Particle-Based Fluid Simulation for Interactive Applications" by M. Müller et al.
Nice ODE extension you made.
teichg 1 year ago