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Environmental Simulation 02

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Uploaded by on Dec 4, 2011

Improved the grass-simulation. Added coloring of the grass-blades with the color from the ground-texture. Also added some distribution-maps so it can be defined, where grass can grow, paths are and so on. Now there is a wind simulation, in which the user can specify wind-direction, wind-strength and also implemented wind-gusts to improve realism. As a post-processing-step I added FXAA to reduce aliasing of the grass-blades.
Finally I would mention, that die lagging in the video is a result of the software-capturing process. The Simulation runs at about 40 Frames per secound on my 4 year old machine.

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Science & Technology

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  • nice grass!

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