Improved the grass-simulation. Added coloring of the grass-blades with the color from the ground-texture. Also added some distribution-maps so it can be defined, where grass can grow, paths are and so on. Now there is a wind simulation, in which the user can specify wind-direction, wind-strength and also implemented wind-gusts to improve realism. As a post-processing-step I added FXAA to reduce aliasing of the grass-blades.
Finally I would mention, that die lagging in the video is a result of the software-capturing process. The Simulation runs at about 40 Frames per secound on my 4 year old machine.
nice grass!
MaitredeDieu 1 month ago