CGMasterTraining: UDK DX11 - Real Time Hardware Tessellation

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
1,461
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Aug 29, 2011

CGMasterTraining: UDK DX11 - Real Time Hardware Tessellation
Learn to harness the power of Real Time Hardware Tessellation to really push the quality of your models, enabled through DX11 within Unreal Engine 3.
Instructor: Shane "Tibius" Barber
www.CG-Master.net

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (2)

Sign In or Sign Up now to post a comment!
  • Hmm, my card artifacts like crazy when I tried implementing Tesselation.

  • Thanks for making this video. It was exactly what I was looking for! :) Great teaching as well as video quality. Quick question, have you ever added a custom character into UDK that plays different animation based off of the player walking through various trigger volumes? Thanks again for the video.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more