CGMasterTraining: UDK DX11 - Real Time Hardware Tessellation
Learn to harness the power of Real Time Hardware Tessellation to really push the quality of your models, enabled through DX11 within Unreal Engine 3.
Instructor: Shane "Tibius" Barber
www.CG-Master.net
Hmm, my card artifacts like crazy when I tried implementing Tesselation.
Adrammalech7570 1 month ago
Thanks for making this video. It was exactly what I was looking for! :) Great teaching as well as video quality. Quick question, have you ever added a custom character into UDK that plays different animation based off of the player walking through various trigger volumes? Thanks again for the video.
nickzucc 4 months ago