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Blender Particle Glare Test

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Uploaded by on Jun 3, 2009

A test using composite nodes and particles.

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (ScottVsMarvin)

  • How did you do this?

  • I made an emitter cube and a magnetic empty up above to start out with, and a harmonic empty later.

    If you're talking about the glare, I changed the emitter's material to halo and reduced to size to .2 and enabled Halo Tex, X Alpha and and Rings, which was set to 1. Then in the node editor, I clicked composite nodes, which looks like a painting. Then I enabled Use Nodes and added a Glare Filter node between the input and the composite with ghosting enabled. Click Do Composite on Render tabs.

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  • hi, i'm from germany so i can understand english very well but it's difficult to me to understand everything in blender.i'm using blender since 2weeks and i know the basics.i really would like to make a pretty animation like this. so can you please explain a little bit more detail how you made that. i know that it's annoying to do this the whole time but i think other youtubers have got the same problems

    thanks :D

  • @ScottVsMarvin Sounds simple enough..

  • Thanks for the info! This should come in handy.

  • cool

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