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Strumpy Shader Editor - diffuse, specular, normal

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Uploaded by on Jan 14, 2012

This is how I made my shader, compose of diffuse, specular, normal and glossiness.

Unity3D
http://unity3d.com/

Strumpy Shader Editor v. 4.0b
http://forum.unity3d.com/threads/56180-Strumpy-Shader-Editor-4.0a-Massive-Imp...

*** REALLY IMPORTANT ***
Save it under this hierarchy:
StrumpyShaderEditor / Editor / Resources / (your shader should be here)

Node used:
- Tex2D
- Sampler2D
- Unpack Normal (necessary for normal map)
- Range

Category:

Howto & Style

Tags:

License:

Standard YouTube License

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Uploader Comments (megalmn2000)

  • I'm not quite sure how you applied the shader you created. In Strumpy, you exported the shader and called it something like 'my_random_shader_name'. However in Unity, you applied a shader named 'DiffuseNormalSpecular'. Is it that shaders made in SSE somehow overwrite pre-existing ones? What am I missing here.

  • @krimzondestine The shader I exported is to keep the data of the shader in the window explorer. However, the name of my shader "DiffuseNormalSpecular" is the name that will appear in the list of available shader in the material editor.

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All Comments (3)

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  • I'm not quite sure to apply the shader. You saved/exported the shader you made in Strumpy called 'my_random_shader_name' however in Unity, you applied a shader named 'DiffuseSpecularNormal'. So, what's going on there? Is it that shaders created in SSE overwrite pre-existing ones? What am I missing here?

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