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Dynamikon - More Fun with Gravity

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Uploaded by on Mar 4, 2010

Several features were added to the "black holes". A) It's possible to define "neighbours" for spheres to get cylindrical gravity. B) The shape of the "hole" can be a box, too, and you can specify a certain direction for the gravity, to enable wall-walk. C) "Holes" may have parents now - which produces magnet-like behaviour. D) It's also possible to define scripts, so the "hole" works as a trigger. In this case, the spawner-point is activated as soon as the player enters the box-shaped "hole" object.

The usual:

Be aware that the models and textures are for test purposes only. I know it looks like programmer's art, but I really am a designer with some hobby programming skills. ;-) I study Multimedia|VR-Design at the Burg Giebichenstein in Halle ( http://www.burg-halle.de ).

Tools used: VC++ 2008 Express Edition, 3dsmax, Photoshop, AS3/FlashDevelop (for the GUI).
Libraries used: OGRE3D for graphics, Hikari as GUI, OIS for input, Bullet as physics engine, Lua+luabind for scripting. There is no sound yet.

Thanks goes to nullsquared for the SSAO compositor (post effect).

Visit my portfolio on http://www.mindermensch.de :-)

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Gaming

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Standard YouTube License

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Uploader Comments (wechselseitig)

  • : ) awesome as ever. What do you think are the chances that you could integrate your black holes into the blender game engine?

  • Thanks! :-)

    The chances are pretty bad, sorry. My code is far from performance-friendly or readable. This aside, I don't do anything fancy - in fact, I use plain Bullet, just like Blender probably does.

    My Black Holes are just some btGhostObjects which change the gravity of objects inside every tick. So anyone could do this, I think.

  • Ho what the hell...

  • Um ... yes?

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  • Cool, thanks for the info. Maybe I can bug a blender dev about it in the future.

    Maybe anyone *could* do it, but you're the only one I've seen that actually has. Really nice skills dude.

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