Planetoid gravity (darkGDK)

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Uploaded by on Oct 26, 2008

This a showcase of an early wip-project of mine. This engine has physics very similiar to Prey or Mario galaxy. This engine is programmed in C++ using the darkGDK DX9 graphics engine.

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Uploader Comments (bytegrove)

  • I'm very drunk and very unimpressed. Dark was cool to begin with but it's too basic as languages go. Blitz 3d rules for rapid development.

    But then again I am very drunk.

  • Uhm, yeah.. You being drunk, hope that's why your criticism is not that constructive? You basically say that this is unimpressive because it's not developed in Blitz? ._. Anyway, this demo was made in C++, and it's a very early demo of a game I'm not planning to complete.

  • Could you tell me how did you managed to stick the entities to the planetoid?

    I want to make a dice, that will like fall on a flat surface and tumble, i was thinking i could make the object just pithc down on the terrain or, get ataracted by the terrain and when its in colision it will bump.

  • It sounds like your asking a lot of things, all that might require quite a lot of code. Look up some tutorials, and if you find it too hard, try something easier.

  • and i will use 10.000 numbers for it, it will be a good dice simulation.

    I might us e a 3d programing language, but first i would have to finish my c++ book to know how to manipulate data, and i got some math books to help me solve some problems.

  • Well, good luck then! :)

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  • Can you make 3d sprotes and weapons and add them to the game you make with DarkGDK?

  • Hello thats gerat can u tell my how u made this

  • Very cool man, just like super mario galaxy

  • thats awsome

  • How about adding collision to the balls?

  • whel, i was thinking of making simple ai more like, and with lite C.

    if object 1 is in position x then go to position y, so, depending on the position of the object, he will go to there, after colision, i make a bump, then for a few seconds it will be atracted harder.

    ITs an easy one to do with the Blender Engine, where you can make an object fall, but my dice will have to move acording to 3 parameters, 1 direction, 2 nr of tumbles, 3 the face (something similr).

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