Walking on Anything (llCastRay)
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Uploader Comments (AdeonWriter)
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All Comments (17)
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@AdeonWriter to get this fixed asap vote and watch SCR-199 on the Jira issue tracker.
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Btw, to walk on physical objects (and avatars), would it work if you detect the offset when they're still and apply that offset when they move (and rotate), so like, if you walk over a big phys ball and someone roll it, you mostly stay on the same spot on the surface if you stand still?
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You rock!
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@MalicTolsenVDF Yup, if you walk off a flat plane you'll end up under it! :)
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@MalicTolsenVDF hmm, dont know why i missed the one at 28-31.. how about more extreme angles then the 90 degree there?
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Could you have made this without CastRay? If you could, if you don't mind answering, how would you have done it?
Ribunculous 4 months ago
@Ribunculous Without llCastRay, the only way I could think to do it would be to have the prims you want to ride along be scripted to communicate their surface shapes. But then it wouldn't really be "walk on anything" anymore... otherwise I'd have to resort to havok physics and it would be pretty sloppy. At that point I guess I'd not even sit at all and just fake it all with animations.
AdeonWriter 4 months ago
did you finish it or were you still trying to add some more features to it?
MalicTolsenVDF 4 months ago
@MalicTolsenVDF Shortly after creating this, llCastRay was horribly nerfed to the point where it no longer functions. I'm currently waiting to see if the changes will be reverted.
AdeonWriter 4 months ago
This is amazing :-D Can you make a small planet and walk around it?
OspreyTherian 4 months ago
@OspreyTherian Yep! But sadly LSL provides no way to roll the camera on it's X, so the experience can't be as relativistic as it could be. Still working on a good camera that doesn't send you though walls. :)
AdeonWriter 4 months ago