Just a quick update on the Boogey-Ground editor, newly updated and functional. This version is now using the Oops! XNA framework, as is the game itself.
New features:
* Translation, scaling, rotation, (in 3 axes) addition and deletion of 3D assets
* Manipulation of bézier curves (moving, adding and removing control points & curves)
* Saving and loading of level data to XML format
* 4-view grid display, with the option to make one view full-screen
Also, that's what our level may well end up looking like. :)
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