Animation Modeling Rigging Student Showreel 2009 Halo 3 Cinematic Trailer
Uploader Comments (NACH0BARAH0NA)
Top Comments
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i knew it !!! master chief has no face 0_o
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what program did you make Master Chief
Video Responses
All Comments (357)
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if you guys look in the back in front of the wraiths on the right their are giant mutant grunts at 44 sec.
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Y U NO USE SHADERS?
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When he throws the bubble sheild he throws it in front of him when its supposed to be below him and the bubble sheild is suppost to be allined to ghe sheild itself :3
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Nice prod. After a quality texture map it would be greater. Waiting for a long time video version.
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can i have the rig?
I'm really into autodesk maya and want to further my career in animation!
Please?
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@xXlHalolXlHublXx I looked up this video looking for blender projects o.o
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What program did you use?
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I have maya 2012, can you teach me how to do some of this PLEASE?
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@nobleteamspartan073 im thinking 3ds max
good stuff, one question though...
you used the trax editor for that run right, how were you able to make him switch guns without deforming the animation?
If it was sub characters, i must be doing something wrong because i cant get it to work.
ThatGuy321654987 1 year ago
@ThatGuy321654987 nope, I didnt use the trax editor at all, just traditional keying animation. to switch hand, weapons, etc you need to create constrains. constrains give you control so you can pick or leave things anywhere. maya is awesome for that as for animation as well. I'd say have a look to constrains and how they work with very simple examples (cubes and locators) then once you get it try to replicate it in your model
NACH0BARAH0NA 1 year ago 2
@ThatGuy321654987 to avoid problems with deformations, the objects that are part of the constrains must be out of the bind or you will get double deformations. locators should be parented to the bones. thanks for your feedback and good luck
NACH0BARAH0NA 1 year ago