A UT3 level I made for my level design class. The story line is a group of bandits try to rob a futuristic bank. They than fight for the loot. Its a small bank lobby and meeting rooms. There is glass at the clerks desk to protect them. There is a cubicle area in the office section. And a vault in the back to lead to the next "vault" level. There is also a hold in the wall where the bandits entered, from the adjacent warehouse. An explosion happens at the start of the level and there is smoke and fire emitters around the hole. There is also a redeemer hidden in the hole, behind the smoke screen. It took me a few weeks to finish.
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