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New breakout clone

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Uploaded by on Nov 12, 2007

I'm making a clone of a clone of Breakout. The game is almost done, it just needs some polish and a new sound track (I'm currently using music I don't have rights to use. Mostly as place holders until a friend of mine finishes composing a special sound track for the game to use.) I'm not saying what it's called, but NO I am not cloning DXBall. I'm cloning Megaball. DXBall is a clone of Megaball and I've only ever played Megaball so I don't know too much about DXBall.

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Uploader Comments (luccaskunk)

  • cant really say its a game atm. an interactive movie might be it.

  • @TewDIEthaDuDe The video was a stress test for the collision system. I was trying to see if a bug I was trying to fix would occur. The best way I could think of to test that was to run a difficult level that would trap the ball.

  • What is the name of the game

  • @crazys2k It's alled "Gigaball" but it's not quite out yet. After changing engines once and a lto of delays caused by trying to get the real world bills paid, I've almost finished it. Another month or so to finish polishing it off and I can post a link. It's also free.

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All Comments (21)

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  • Man this looks insane. The ball goes back and forth so many times finally destroying the objective...

  • Nice ball "rastering" effect! It gives a different look to an arkanoid-like game! ;)

    By the way: type ZYBERDON in the YOUTUBE search bar and see my Arkanoid-like game, made with Turbo Pascal 7.0. I hope you like it!

    THANKS!

  • @luccaskunk How goes the coding?

  • the only breakout clone with legendary mode

  • What is the name of the game ???????

  • im kidding ok

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