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Facial Mocap ver0.002b

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Uploaded by on Nov 23, 2010

1st Test of our new real-time facial motion capture system.....(Work In Progress)

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Film & Animation

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Standard YouTube License

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Uploader Comments (yasser3d)

  • so those controls are driving the morphs? How many morph targets are u using, can u post a video showing the morph targets? I'm working on facial mocap as well, using this same method, control points driving the morphs. But my morph targets aren't giving gud results. Any suggestions?

  • @testing13061986 no man, i mean those control points driving the mesh directly, like clusters in Maya or just skinnig with helpers in 3dsmax, the other technique which i'll post soon, the control points will drive the morphs, in such method you have to find a relation between positions of the points and the morph targets

  • are u using bone based rig or morphs?

  • @testing13061986 neither, just a bunch of control points equivalent to the markers on the face, there's another version with morphs, i'll uploade it soon

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All Comments (8)

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  • This is very impressive!

    I would be interested in collaborating with you on a videogame project I am currently working on.

  • @yasser3d Ok

  • great job man

    keep it up

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