KOF XI PS2 - 100% Combo - Elisabeth/Hotaru/Kim(L)

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Uploaded by on Jun 30, 2006

This is my second 100% combo with these three. I used the command record function to record all three chains and linked them together that way so I could hold the camera while I timed the commands.
Uses 2 skill stocks and 2 power stocks.
Please comment.

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Uploader Comments (guitalex2005)

  • LOL...you didn't use Kim's LDM, so he technically doesn't have to be leader.

  • That's true. However, some people that have a lot of defense will probably not die from this combo.  But generally, the LDM is optional, yes.

  • WTF? Doesn't Maxima have game-highest health?

    Shion and Magaki, maybe, but bosses are bitches to kill and therefore don't count (xD).

  • I know what you mean, and the answer is yes. However, there are always random values inserted into every hit, so that there may be some times when you are not able to deal 100% on the same character with the same combo.

  • Actually, they lose stun gauge on EVERY hit, from the very first one.

  • Yes he can be stunned. Maxima and Gai can be stunned and they have the highest stun gauges in the game (excluding Shion and Magaki). Either way, if the rival is stunned before, this will do 100% regardless. I've tested this many times.

    If you're trying this combo yourself, make sure you didn't just stun him and try again, since there's a certain time limit between stunning so there can't be an infinite combo.

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All Comments (9)

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  • I'm sorry but are you even playing KOF XI? You loose gauge on the very first hit. Try it with the first character you fight and look at his guage when you do maxima's jumping C and you'll see that they lose it.

  • When a character hit another, this dont loose stung gauge until a 5 or 6 hits, and there maxima loose gauge with the first one

  • This isnt a 100% combo because with that 13 hits the rival cant be stuned, so you hit there before, that doesnt count

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