Rockman.EXE 6 Netbattling Tactics: Gunslinger
Uploader Comments (UryaV)
All Comments (22)
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you know, i've never been able to think of a situation where panel grab would be better than area grab, but now... i can see... that rock cube is gonna trap the other guy there until he gets his area back, but if you put another rock cube in front of the one already there, he'll be trapped forever, unless he dustmans his way out, or used windracket... nice!
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Fail combo.
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dublpoint plus colorpoint plus supervulc atk30 plus whitepill while in beasted out full sync.
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thanks man this is actually freaking awesome i tried something a lot like this but it screwed up =(
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here's something better.
DoublePoint, AirSpin3, Atk+30, Tornado, Tornado, with FullSync.
2[(50+60+30)*(4+8+8)] = 5600. MWAHAHA!!!!!!!!!
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damn i love using that but it takes a while to get it right
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how about making ur folder in a sense to making it delete ur enemies faster
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here's one
DoublePoint+SuperVulcan+atk30+
atk10+atk10+FullSync 60+10+30+10+10x12x2=2880
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ugh thats noobie
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any1 know how to use colarmy chip?
Err, wouldn't most enemies just warp back and forth between panels?
chidori94 4 years ago
Yeah, which is why the PanelGrabs and RockCubes are used. That way he's stuck in one horizontal row.
UryaV 4 years ago