Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

3ds max Realistic Skin Texture Part 3 (second half)

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
19,104
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Sep 26, 2007

This Video Tutorial shows how to create a realistic skin texture for characters in 3ds max. Part 3 shows how to set up the mental ray SSS Fast Skin Material Shader.

Category:

Howto & Style

Tags:

License:

Standard YouTube License

  • likes, 7 dislikes

Link to this comment:

Share to:
see all

All Comments (11)

Sign In or Sign Up now to post a comment!
  • waste

  • thank u for the settings . but what do they mean ? can u come up with a tutorial for that? that would make it a complete awsome package . thanks again .

  • Can someone help me on how to get the red color between light and shadowed parts on the skin. That's all I need to make my head look hyper realistic. Please help as soon as possible!!!!

  • Thanks a bunch man, this is really appreciated. Still worked for me with Max 2010, and coming from VRay, this switch to MR really was something I wasn't looking forward to, to say the least. But you made it really smooth ride, having a reasonable understanding of what SSS is already.

    The 'Scale conversion factor' is the value that made the biggest difference to the end result for me, and really creates that 'wax'-ish feel.

    Thanks heaps nexgenviz!

  • Very nice. Thanks for uploading it.

  • Cool Tutorial, gives nice results. Thanks.

    Woule very much like to see one where you actually explain all the different settings :)

  • this tutorial is cool to texturing faces small objects but I a want to render a land or rocks is difficult for mi

  • That's what SSS does. With the fast MentalRay SSS shader, you have colors for each of the 3 skin layers. The deepest one is the red one. The material is not actually transparent. It fakes sub-surface scattering, simulating that skin effect.

  • Which slot is for the "transparents" (That the ear shines red when a light shines to it from the backsite)

    Tahnks for your tutorial.

  • Good tutorial, keep them coming.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more