This Video Tutorial shows how to create a realistic skin texture for characters in 3ds max. Part 3 shows how to set up the mental ray SSS Fast Skin Material Shader.
thank u for the settings . but what do they mean ? can u come up with a tutorial for that? that would make it a complete awsome package . thanks again .
Can someone help me on how to get the red color between light and shadowed parts on the skin. That's all I need to make my head look hyper realistic. Please help as soon as possible!!!!
Thanks a bunch man, this is really appreciated. Still worked for me with Max 2010, and coming from VRay, this switch to MR really was something I wasn't looking forward to, to say the least. But you made it really smooth ride, having a reasonable understanding of what SSS is already.
The 'Scale conversion factor' is the value that made the biggest difference to the end result for me, and really creates that 'wax'-ish feel.
That's what SSS does. With the fast MentalRay SSS shader, you have colors for each of the 3 skin layers. The deepest one is the red one. The material is not actually transparent. It fakes sub-surface scattering, simulating that skin effect.
waste
davidndh 3 months ago
thank u for the settings . but what do they mean ? can u come up with a tutorial for that? that would make it a complete awsome package . thanks again .
vvaaruz 1 year ago
Can someone help me on how to get the red color between light and shadowed parts on the skin. That's all I need to make my head look hyper realistic. Please help as soon as possible!!!!
endocomar93 1 year ago
Thanks a bunch man, this is really appreciated. Still worked for me with Max 2010, and coming from VRay, this switch to MR really was something I wasn't looking forward to, to say the least. But you made it really smooth ride, having a reasonable understanding of what SSS is already.
The 'Scale conversion factor' is the value that made the biggest difference to the end result for me, and really creates that 'wax'-ish feel.
Thanks heaps nexgenviz!
spaaske 2 years ago
Very nice. Thanks for uploading it.
jemkls 2 years ago 2
Cool Tutorial, gives nice results. Thanks.
Woule very much like to see one where you actually explain all the different settings :)
Fraeger 2 years ago
this tutorial is cool to texturing faces small objects but I a want to render a land or rocks is difficult for mi
SpanishInAustralia 2 years ago
That's what SSS does. With the fast MentalRay SSS shader, you have colors for each of the 3 skin layers. The deepest one is the red one. The material is not actually transparent. It fakes sub-surface scattering, simulating that skin effect.
iSOBigD 3 years ago
Which slot is for the "transparents" (That the ear shines red when a light shines to it from the backsite)
Tahnks for your tutorial.
grosserboss 3 years ago
Good tutorial, keep them coming.
GovernorMan 4 years ago