Uploaded by DYSHERNANDEZ on Mar 2, 2010
Make your way across the rooftops and alleyways to the level's end in a bell tower. First you'll need to enter the building opposite to get the key to the flue room. There's a pair of buttons you need to press in the right sequence in order to raise a scaffold, enabling you to get to the flue room. Another button inside this room opens up a path to the next area, containing three large water tanks. Fill and empty the tanks in the proper sequence, opening underwater hatches as you go, to reach the last area—the roofs near the bell tower. Pick up a few useful items there and locate the exit.
NOTE: There are several shortcuts through this level. I will probably include them in an updated version of this walkthrough. But, for now, I've described the long route for readers who want to cover everything.
ACROSS THE CRANE & BACK: At the place where the bridge meets the ledge you're on, take a running jump over the angled roof. (Set up this jump with one step and one hop back from the base of the roof.) In the low area behind, you'll find shotgun shells and a save/power-up crystal. Backtrack and use the corner block to climb out onto the brown metal ledge. Cross the roof and jump onto the crane. Walk down the arm and drop down onto the dangling gray block. Position Lara at the middle of the block, facing the crane body. Walk off the edge to land on the roof below, taking a small amount of damage. Slide down the roof, grab the edge, and let go to land in an alcove clear of barbed wire. Walk through the barbed wire and follow the hallway to SECRET #1—a rocket and small medipak guarded by 2 rats.
(Alternately, jump from the gray block dangling from the crane to the nearest ledge—on the right if Lara's back is to the body of the crane. Climb down the yellowish grating and drop to the cement ledge below. Take a standing jump from the MIDDLE of the ledge to the alcove below, so as not to slide into the barbed wire.)
Exit the hallway and climb out of the barbed wire onto the block at the left corner. Climb onto the ledge above, then up the yellow grating ladder. Jump over to the dangling block then climb onto the arm of the crane. Turn around and take a running jump through the break in the railing diagonally to the right, to land on a ledge. Jump to the small, square ledge ahead. Pull up and slide into the area where you found the shells and save crystal. Again, climb up the block onto the metal ledge. Turn around and jump to grab the top of the wall on the right. Traverse to the left until you're behind the ledge where you started. Pull up and slide onto that ledge.
ALLEYS AND BUILDINGS NEAR THE START OF THE LEVEL: Go to the right end of the ledge. Hop down onto the square grate below, then down to the angled roof. Grab the end, pull up and back flip onto the ledge behind. Kill a crow that makes a fuss. Throw the switch to raise a green trapdoor on the outside of the building across the way.
Now cross over. You're probably keen on using the zip line, so go that way now since you won't be able to later on. Use the overhead grating to traverse to the next ledge where the handle is. Ride the zip line down to the roof, let go and press Action again to grab the roof as you slide back. Release and grab the crevice below. Traverse to the right, pull up onto the green trapdoor, and kill the guy with the gun. Pick up the small medipak he drops.
Enter the room beyond. Jump to the first ledge, but watch out for the breakaway tiles on the far side. You may be able to kill 2 rats on the far ledge from here before taking a running jump over to it. Follow the hallway, subdue the man at the end and take his FLUE ROOM KEY.
Return to the ledge with the dead rats, drop and hang from the edge, then let go and grab the ledge below. Pull up and press the button to open a trapdoor near the entrance. Drop to the ledge below to get some harpoons. Safety-drop to the ground and pick up a small medipak in the rubble from the broken tile, plus some flares in one corner and a save/power-up crystal in another. Use the button to open the trapdoor above the ladder and climb up. From the top ledge, jump to grab the horizontal crevice on the left. Traverse to the right, drop to the ledge and jump to grab the ledge at the entrance.
Use the switch outside to lower the green trapdoor. Drop to the ledge below. Kill the crow. Now check out the various small openings in the wall—two are accessible from the ledge. Jump up to grab the opening on the right. Traverse to the right to the second and third openings. They contain 2 boxes of shotgun shells, SECRET #2. (NOTE: If you don't already have the SHOTGUN, you'll get it here instead of one of the boxes of shells.) Traverse back to the ledge.
Now crawl into the left opening. Follow the tunnel up to a ledge high above another alley. Across the way you'll note painters' scaffolding. Hop across to the button and press it to uncover another button elsewhere.
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