This creature is from a population evolved to traverse a flat terrain. It was evolved without oscillators (sine wave signal generators) available as components in its control system.
Processing time for the evolution was kindly contributed on the PC of youtube user inthefade, Tyler K. Rauman ( http://www.myneuralart.blogspot.com ).
Want to evolve unique creatures of your own? Visit the project web site at:
http://www.stellaralchemy.com/lee/virtual_creatures.html
What I couldn't figure out while this thing was evolving, was why it has those structures on it's head.
For a long time they were dragging along the ground and dangling all over the place!
Probably just didn't have enough generations to mutate the structure completely out of the way.
inthefade 3 years ago
Yeah, I think it's probably a matter of the right mutations not coming along. If the "root" block in the body (every body has one, but it's not marked in any special way) is in that top part of the creature it will never lose that (it's a result of the way the bodies are built). Although, that top part does seem to lean slightly in the forward direction - maybe that helps the locomotion. Hard to say.
kjlg74 3 years ago
In another video, you show us a cheater that exploit bugs in the physic engine. I was thinking this creature vibrate quite fast sometimes to move, almost like the cheater creature, no?
newcoleco 3 years ago
You could be right. It's hard to tell. This might be a cheater.
kjlg74 3 years ago