Marvel vs Capcom 3 new system analysis

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  • likes, 2 dislikes

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Uploader Comments (playtowin)

  • Also the the Rock Paper Scissors air combo thing is like the stupidest thing ever.

  • @EviltoasterofFP The system itself is not stupid, since it's like any "reset" in fighting games, but built inside the game mechanics. The flaw is the big risk low reward ration as it seems at the moment.

  • I still want to know what that red bar activation thing is when a player has one character left and their health bar starts glowing.

  • @EviltoasterofFP Attacks do more damage. Like in Tekken 6.

  • Awesome, thanks for the breakdown. This is exactly the insightful info I needed! Sounds pretty good, can't wait to get my Deadpool and Dante on! Now, I'm keeping my fingers crossed for Dhalsim, Dan or Dudley...

  • @GatlingSmash All of them are not in. There's a henaki approved character list leaked.

Top Comments

  • @Urmean15 I second THAT ! MVC2 sound track was fresh ! It strayed away from the epic heroic sound Capcom was doin' before, and more into their hip-hop/jazz phase which I love [Street Fighter 3: 3rd Strike], but it was fresh ! MVC3 soundtrack seems kind of " un-capcom~ish.... they should stick to their roots.... we'll see.... -shrugs.

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All Comments (40)

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  • L+M+H and Assist 1+2 are also buttons.

  • can anyone tell me the way u did hyper combos in mvc3 the way u did em in mvc2 by holding the 2 assist buttons

  • @playtowin X factor is only activated one and can be activated at the start of the round

  • @playtowin X Factor, increases damage and heals red damage for limited time. If X factor is activated after a hyper combo, can cancel current hyper combo and start another one.

  • is this mean it will be also in the arcades?

  • @SuperBlaze22 I'm not a fan of the MVC3 music either, but don't worry. I'll have it all covered in CPS2 style!

  • @playtowin yes the system itself is stupid because if it takes skill to get an air combo it should take skill to reverse one or prevent it, not rock paper scissors 

  • Does the direction you input affect anything? Unless there's some information we're missing, the mid-air guessing system doesn't have enough variability in the options to make for interesting yomi.

  • thanks for the info... very informative vid...

    but i am alittle confused/dissapointed... theres no more kicks and punches... just high medium and low attacks... i guess i got real used to the kick and punch system... this will be quite a difference/big transition...

  • @SuperBlaze22 i completely agree

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