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GPU Ray Tracing (SIGGRAPH 2011)

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Uploaded by on Sep 7, 2011

Learn the latest approaches in levering GPUs for the fastest possible ray tracing results from experts developing and leveraging the NVIDIA OptiX ray tracing engine, the team behind NVIDIA iray, and those making custom renderers. Multiple rendering techniques, GPU programming languages, and optimal hardware configurations will be covered in this cutting-edge discussion.

More details can be found at http://developer.nvidia.com/siggraph-2011

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Science & Technology

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  • 5:20

    Disgusting bit of grammar. It should be 'your' instead of 'you're'. You're stands for 'you are'.

    :P

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  • @7:30 maybe you can render a whole scene without using single rays at a time, i heard a long time ago that you can blend ray tracing and shaders, or you could use polygons to substitute single rays at a distance...i'm no developer but i know geometry pretty well :D

    looking forward to a Ray-Traced Crysis Mod xD

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