"CLUE: The Musical" brings the internationally popular board game to life on stage. This is an interactive musical starting with three audience members selecting one card each from three oversized decks and placing it in an envelope marked "Confidential." The envelope is then left untouched until the end of the production. The chosen cards will determine the ending of the show, which has 216 possible conclusions. These card selections also determine some interchangeable dialogue between certain characters which are delivered as the play unfolds.
At this point in the show (Act II), Mr. Boddy (the narrator) is dead, but he revives as host and introduces a new character, a hard-nosed, attractive Detective. She finds six possible weapons--wrench, candlestick, pipe, knife, revolver, rope--found in six rooms--Lounge, Kitchen, Ballroom, Conservatory, Billiard Room, and Study, all of which have all the suspects fingerprints on them which were all made between 9 pm and midnight, the time of Boddy's murder. A fast paced recounting of their movements leads to a reprise of "Everyday Devices," a song introduced in the first act. In the Library, the Detective questions Prof. Plum, who tries to seduce her during "Seduction Deduction." After his attempts fail, she in turn will interrogate all of the other suspects.
This excerpt is taken from a production at the Memorial Opera House in Valparaiso, Indiana.
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