I want my scalps... this is a computer animated parody of the official trailer for Quentin Tarantino's "Inglourious Basterds", with Smurfs and Snorks filling in for the Americans and Nazis
@fatmoshe awesome. i had been working with bone structures for facials. but they arent as well done as yours. leaves a lot of mesh stress. been learning morpher/modifiers with the sliders for animation. seems very clean and easy to use. just time consuming to set up lol
@ronnsama Check out Jason Ospia's book "Stop Staring" for facial animation- The "Ospia" rig is very popular in productions- I think it clutters the screen too much. I also think it uses too many head shapes (using sliders to combine different shapes gives you a good amount of control). I simply add attributes to a parented "annotation" (under the create menu) and use the connection editor to connect the blend shapes to the new attributes.
who is that smurf with the shirt on
mf8543 3 months ago
@mf8543 it's hefty smurf, but I call him "The Bear Smurf"
fatmoshe 3 months ago
@fatmoshe awesome. i had been working with bone structures for facials. but they arent as well done as yours. leaves a lot of mesh stress. been learning morpher/modifiers with the sliders for animation. seems very clean and easy to use. just time consuming to set up lol
ronnsama 8 months ago
@ronnsama Check out Jason Ospia's book "Stop Staring" for facial animation- The "Ospia" rig is very popular in productions- I think it clutters the screen too much. I also think it uses too many head shapes (using sliders to combine different shapes gives you a good amount of control). I simply add attributes to a parented "annotation" (under the create menu) and use the connection editor to connect the blend shapes to the new attributes.
Good luck and have fun!
fatmoshe 8 months ago
Ohmygosh! That must be the most epic spoof trailer this year!!!!
mzedong001 9 months ago 2
@mzedong001 thanks!
fatmoshe 8 months ago