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BlockEngine2

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Uploaded by on Sep 24, 2010

Hopefully a better quality video of the current status.
A block based landscape engine similar to that used in Minecraft.
Landscape generated on demand and completely destructable.
Developed in VB.net with XNA 3.1
Music also composed and sequenced by myself.

Category:

Gaming

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License:

Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (Slaihne12)

  • I'm not the only one working on a realistic minecraft remake apparently :P

    must say I'm very impressed with your demo, lets see if we can match it ;-)

  • @FranticEntertainmen Hi there,

    Thanks for the comment :)

    So, both of us are going for the realistic angle ;)

    I look forward to seeing a demo.

  • @Slaihne12

    No worrys, i will put something up on youtube when its ready :)

    I will be using the SunBurn engine in the end(haven't implemented it yet), so i think the lightning, HDR and shadowing would make my engine look closer to the version BamYazi is doing for XBox360.

    so are you planning on making a game and sell, or was it more an impulse to try and make the engine for fun? :)

    good luck and happy coding :)

  • @FranticEntertainmen i'm just making the engine as a good excuse to learn XNA / Directx. I'm quite amazed at what you can do with Visual Basic nowadays :)

    I also loved the 'Minecraft' idea of a fully destructible / buildable world.

    If it turns into a 'proper' game then that's a bonus!

    I'm interested in seeing what you come up with regarding the lighting and shadowing. It's been an area that's had me tearing my hair out at times :)

    Keep her lit :)

  • cool, i like to see 3D cursors like that. did one like that in my old c++/d3d engine. actually, off the top of my head, can't think of other editors that have a 3D cursor.

  • @corpusc Glad you like the cursor :)

    I'm not sure if i'll keep it exactly like that though. I was thinking of only showing one cursor (white = build, red = destroy) and using something like shift to toggle between them and then the left mouse button to perform the action. ( I use the right mouse button held down to allow changing direction).

    I'm currently porting this to DirectX10 via SlimDX but still using VB.net. Hopefully i should have a new video up in the next few days.

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All Comments (24)

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  • Why all the 'block games' are so low resolution? Scale down the cube and use 3d brushes to edit.

    It only become amazing when a cube length represent a few centimeters or less...

  • @mrisump But minecraft was like this

  • Dude, this is AWFUL!

    If Minecraft was anything like this, I wouldn't be able to break free.

    Love it, good job :P.

  • How do you get your long, curvy tunnels? Perlin Noise maybe? And if so, what do you set your Amplitude, Frequency, etc. to? I keep getting large open spaces instead of twisting tunnels like you have.

    Also, I found that many 16x16x16 chunks in a column perform worse than one large column chunk. What are your views on this?

    Also, I don't recall you showing the initial generation here. Does it take very long? Does it lag much?

    Sorry for so many questions! I am going to watch your other vids now.

  • Is there a download anywhere? :)

  • Wow, nice work, I really like your lightning model.

  • How this music is called?

  • 1:26 if only mineccraft digging was that fast "sad face :("

  • Oh my god, this is epic.

    I wish there were water caves like those in Minecraft.

  • block engine... sounds kinda lol

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