BlockEngine2
Uploader Comments (Slaihne12)
All Comments (24)
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Why all the 'block games' are so low resolution? Scale down the cube and use 3d brushes to edit.
It only become amazing when a cube length represent a few centimeters or less...
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@mrisump But minecraft was like this
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Dude, this is AWFUL!
If Minecraft was anything like this, I wouldn't be able to break free.
Love it, good job :P.
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How do you get your long, curvy tunnels? Perlin Noise maybe? And if so, what do you set your Amplitude, Frequency, etc. to? I keep getting large open spaces instead of twisting tunnels like you have.
Also, I found that many 16x16x16 chunks in a column perform worse than one large column chunk. What are your views on this?
Also, I don't recall you showing the initial generation here. Does it take very long? Does it lag much?
Sorry for so many questions! I am going to watch your other vids now.
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Is there a download anywhere? :)
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Wow, nice work, I really like your lightning model.
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How this music is called?
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1:26 if only mineccraft digging was that fast "sad face :("
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Oh my god, this is epic.
I wish there were water caves like those in Minecraft.
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block engine... sounds kinda lol
I'm not the only one working on a realistic minecraft remake apparently :P
must say I'm very impressed with your demo, lets see if we can match it ;-)
FranticEntertainmen 1 year ago
@FranticEntertainmen Hi there,
Thanks for the comment :)
So, both of us are going for the realistic angle ;)
I look forward to seeing a demo.
Slaihne12 1 year ago
@Slaihne12
No worrys, i will put something up on youtube when its ready :)
I will be using the SunBurn engine in the end(haven't implemented it yet), so i think the lightning, HDR and shadowing would make my engine look closer to the version BamYazi is doing for XBox360.
so are you planning on making a game and sell, or was it more an impulse to try and make the engine for fun? :)
good luck and happy coding :)
FranticEntertainmen 1 year ago
@FranticEntertainmen i'm just making the engine as a good excuse to learn XNA / Directx. I'm quite amazed at what you can do with Visual Basic nowadays :)
I also loved the 'Minecraft' idea of a fully destructible / buildable world.
If it turns into a 'proper' game then that's a bonus!
I'm interested in seeing what you come up with regarding the lighting and shadowing. It's been an area that's had me tearing my hair out at times :)
Keep her lit :)
Slaihne12 1 year ago
cool, i like to see 3D cursors like that. did one like that in my old c++/d3d engine. actually, off the top of my head, can't think of other editors that have a 3D cursor.
corpusc 1 year ago
@corpusc Glad you like the cursor :)
I'm not sure if i'll keep it exactly like that though. I was thinking of only showing one cursor (white = build, red = destroy) and using something like shift to toggle between them and then the left mouse button to perform the action. ( I use the right mouse button held down to allow changing direction).
I'm currently porting this to DirectX10 via SlimDX but still using VB.net. Hopefully i should have a new video up in the next few days.
Slaihne12 1 year ago