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Software Enables Avatar to Reproduce Our Emotion in Real Time

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Published on Nov 15, 2012

A virtual character produces the same facial expressions as its user. It makes a video game, chat, or an animated film both fun and fast. Faceshift, an EPFL spin-off, launches its software on the market today. www.faceshift.com

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All Comments (712)

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  • tpl89

    Curiously, the opposite appears to be true on the internet.

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    in reply to Andi Bai (Show the comment)
  • Nikola Markovski

    GREAT!!!

    CHAMPIONS!!!

    

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  • Edin Hodzic

    true 

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    in reply to Thahan Chai Yen (Show the comment)
  • M1AUdUsAU

    Nice work switzerland! Actually I think this would add so much more depth to games or in particular mods like DayZ.

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  • travanga

    The face tracking of Microsoft shows considerably lower accuracy and robustness.

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  • Harry Muff

    So what your saying is agencies are now recording our facial features and storing them in government data bases for a variety of applications.

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  • Maciej Jakub Bańkowski

    Have you considered increasing plasticity/expressiveness of the lips?

    It would add a huge reality boost to your model. This is a key yet much overlooked detail in today's motion capture models.

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