[DOOM Historic] v1.0sw E1M8 teleporter
Uploader Comments (needateleporterhere)
Top Comments
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I play Doom and Doom 2 almost every day.
The doctor said I should.
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There may be games today with better graphics and sound but none come near to the atmosphere this game created at the time.
All Comments (35)
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I wonder if there is an upper cap for the armor percentage. This could be tested by collecting all armor bonuses in the game with iddqd on.
As for the teleporter - when I used for the very first time, I didn't realize it was a teleport. I thought I had fallen through the floor into a dark room below... silly me :)
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So like...where is the hell room anyway?
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@Coolerdbz69 Or, they had no clue how the final boss in Doom 2 should look like and took the demon from the walls. (No offence against ID :D)
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In Doom 1, before Doom 2 ever came out, they had pictures of the Doom 2 boss on the walls and stuff. So when they made Doom 1 it was obvious they had planned a sequal. But of course no one knew that yet hehe :)
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@RaceBandit Lol Arlene from the Doom books said that :P
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@needateleporterhere Smashing Pumpkins Into Small Piles of Putrid Debris.
Doesn't exactly roll off the tongue, or whatever. It was also too obscure, which I think was why it got changed to IDCLIP in Hell on Earth.
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Ahh, IDSPISPOPD.... one of the greatest in-jokes of gaming history.
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Haha I still remember the screwy health and armor values from this game
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you used IDCLIP OR IDSISPOPD no bug
"Also notice some early DOOM behavior. The health maximizing at 199%. IDKFA not giving you any health (there is a soulsphere in this level, remember?)."
IDKFA has NEVER given the player any health though!
BaronOfStuff 3 years ago
1,573 views and you're the first person to notice this.
needateleporterhere 3 years ago