What does a single-shard, persistent world do for gameplay?
What can one persons actions mean for over 300,000 people?
EVE is an unscripted, emergent experience.
Start exploring Eve Online with a ...
What does a single-shard, persistent world do for gameplay? What can one persons actions mean for over 300,000 people? EVE is an unscripted, emergent experience.
Start exploring Eve Online with a free 14 day trial: www.eveonline.com/butterfly
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...you decide to be the hero and kill the rats and afterwards the miner. after looting him you get camped in station for 2 hours by his pissed off friends.
I can show you one that can handle 30k on a budget only a small fraction of WoW's.
Theres no reason wow couldn't have much much larger servers, if not a single shard.
On a side note, I'm confident that 11m number is far too high, just about everyone I know who played quit sometime between now and when they realized blizzard was getting lazy with content.
Theres about 20k+ people online on eve at a time. The decision blizzard made to make splintered servers was not one of technological limitations, I can assure you.
Well then my little know-it-all friend. Tell me why WOW is split into a whole bunch of different worlds (servers) while all EVE-players are located together in one big universe.
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I can show you one that can handle 30k on a budget only a small fraction of WoW's.
Theres no reason wow couldn't have much much larger servers, if not a single shard.
On a side note, I'm confident that 11m number is far too high, just about everyone I know who played quit sometime between now and when they realized blizzard was getting lazy with content.
11 million subs, 1.1 million online at once.
Please show me a server cluster on planet earth that can handle that many people at once. Please. I dare you.
Theres about 20k+ people online on eve at a time. The decision blizzard made to make splintered servers was not one of technological limitations, I can assure you.