Decimator plugin for DAZ Studio

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Uploaded by on Mar 17, 2010

A un-doctored preview of the upcoming decimation tool. Live screen-capture of the process for converting the selected mesh(es) to tri's, then hiding groups of the figure's mesh (hidden polys are then automatically culled), and then, in real-time, decimating the mesh down to the desired poly count.

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Science & Technology

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Standard YouTube License

  • likes, 2 dislikes

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  • There game Mod kit is a BIG JOKE for modeling..getting any model down its respect ploy count just gives you horrific results..what a slap in the face as far as calling it a "game mod kit"..other than personal animations for fun or porn or soft core porn daz models are useles an is a waste of time and space on anyones PC.

  • @TathagatDarkAssassin

     hhhhh .

  • @carnrage lol, you are replying to yourself, what a fool

  • @carnrage your grammar sucks!

  • What? 21,080 polys? Dominance War models has less than the half polys and they way look better than this! these "Poser clones models" all of them look so generic! I think sometimes there is not a magical button to do characters in a easy way,it is better use this models as body reference,and study some anatomy and 3d modeling thats the only and a original way I know to modelling

  • 21000 polygons is about just under half of a complete gameplay area. This might work in a serious game if you use only the base character geometry and modify it to look like its wearing clothes. Daz 3d is high end content. You'd have to remove the toes,finger nails,teeth,etc. Eather way "realistically" get use to modeling and making new textures.

  • This will work well in off-line renders as the lower polycounts should easily allow faster renders with GI and radiosity calcs, and be easier to animate. 22K polys is okay for some game genres, such as fighting or adventure, though running the model down to 5k-10k would be a more convincing demo. Otherwise, manual re-topping is still best. If you could better to skip triangulation b4 redux. In lower polycounts, under 10K, this would be a good DX11 candidate.

  • It does appear to rape the topology leaving you with horrific deformations. Retopoing with Something like Blender or Topogun or perhaps going the route which MakeHuman is following by creating models at different LOD levels which deform with the high res render model would work better.

    What this does seems akin to the decimate modifier in Blender which works well for static objects but once you try to rig or animate it becomes horrific. Not to mention that the polycount is still far too high

  • haha 22000 polygons be serious...

    only latest engine got so many poly,and they can only stack 10 of this character on the screen max...

    in most games it is 5k to 10k (on the ps3) and normalmaps from a 200 000 poly model...

    so i think it is useless cause those kind of tools generaly destroy topology if you lower the poly count to those limits...

  • I imagine one could further reduce the polys by omitting clothes and texturing the body templates to match for distant figures, maybe use deform to bulge out boot tops etc. and a game would not use a dressed figure anyway.

    Perhaps Daz3d could make some posable crowd figures of this type like Deedee or the buisinessman but more realistic in shading.

  • Would you please send me a link or direct me to this "end user license agreement" you are referring to?

  • Fortunately, that use is well within the end user license agreement, anyways, and the intent of the software.

  • Or for movies, in which case a mesh's origin cannot be established or proven

  • It's an interesting idea. With something like this you could have more figures milling around in the back of images without having to resort to low-rez figures for the purpose.

    I'm looking forward to this one. :)

  • Unless you purchase a specific license to do so, you cannot redistribute a derivative mesh. So I'm only seeing this tool useful for creating LoDs.

  • yes! this is the way to go.Your hipoly models are cute but to have them in famous game was impossible,we'll see if i can get my Kiss character in good game environment.

  • This tool is awesome. Cant wait to try it out.

  • great!

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