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Left 4 Dead Gets Scavenger Mode

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Uploaded by on Nov 7, 2009

Yes, i did write the title right, the one and only first Left 4 Dead gets scavenge mode! Of course it's not coming from Valve, but hey, it's coming and that's just as good.

MAKE YOUR OWN L4D1 SCAVENGER MAPS!
http://www.fpsbanana.com/prefabs/4261

This new campaign in the works will put scavenger mode into the first installment of Left 4 Dead, therefore further proving that the massive amount of extra content doesn't warrant the creation of a new game neither is it impossible to implement it into the original game as DLC or the like.

Before the release of this new campaign, there will be some prefabs released to make your own L4D scavenger maps, including 3 editions of L4D's innovative scavenger mode:

1."Campaign" Scavenger - This is kind of like a unique kind of panic event rather than a complete gamemode, tough it depends on the way you implement it. When the survivors arrive(or start out) at a generator, they have to press the button to turn it on. This starts a panic event and causes a single gas can to spawn. The survivors must find this gascan and bring it back to the generator, fuel it in, cause another gascan to spawn, and bring that one back too and so on up until a certain amount is reached in wich case the map is able to be continued and the finale stops, or if they are directly next to the safe room then the safe room becomes accessable and the number of zombies increases and never stops until the survivors make it into the safe room.

2. "Classic" Scavenger - Similar to the scavenger mode in L4D2. It requires a sourcemod plugin of some sort that can add or subtract from each team's score. There is a fixed amount of gascans spawned at random locations at start. When the survivors leave the 'safe area', the panic event starts and they must bring back as many gascans as they can. Each can gives them 100 points. After being turned on the generator can run for 2 minutes before needing a gascan, failure to bring a gascan to the generator in that time will cause the generator to stop and the survivor team to be terminated.
However if they collect all the gascans in the map the game considers that they have completed the map and goes to the next map or switches teams depending on if both teams played survivor or not.

"Survival" Scavenger - In this mode looking for gascans is not so important. The goal of the map is simply to survive like usually in survival mode, however the maps for this game mode should be designed so moving continously is an advantage of the survivors, and so they can run around in circles all they want. Similar to "Campaign" Scavenger, there is 1 gascan spawned at a time. If they bring back a gas can, they get 30 seconds "peace" time, meaning any zombie that spawns is instantly killed for 30 seconds. After 30 seconds the horde starts coming again, and another gascan is spawned.

This campaign utilizes all three editions, the campaign maps utilize the "Campaign", the versus maps utilize the "Classic" and the survival maps utilize the "Survival" scavenge mode.

I hope you all look forward to this gamemode to be released for L4D, for boycotters so that it's one more reason to buy L4D and one less to buy L4D2, and for enthusiasts so they can try scavenge mode before the official release alike.

Source:
Left 4 Dead 2 Gets Scavenger Mode on Softpedia: http://news.softpedia.com/news/Left-4-Dead-2-Gets-Scavenger-Mode-123883.shtml

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Uploader Comments (Imp0s5ible)

  • Looks really nice, and very well thought out. How long did it take for you to make it to the way it is now?

  • @antjoeantjoe Thanks, i'm not sure how long it took, maybe a few weeks to make the scavenge SYSTEM(not the map). Honestly, if you've got the right mapping experience, it shouldn't take hard to figure out a system like this. The entire map to the present form took about a month to make. Unfortunately due to an accident, this entire map was lost, but thankfully the system is safe on FPSB. I will make a different scavenge map sometime.

  • L4D2 is much better, because it has cool melee weapons, more gore, more blood, more effects, more quest and longer maps! and of course new special infected and characters... =)

  • And may i ask what does the reasons why L4D2 is "better" than the first game have anything to do with this gamemode i'm making?

    Please stay on topic. No fights over L4D2 or the boycott.

    If you're going to say anything, then say something about scavenge, or this scavenge replica i'm making, or don't post.

    Thank you.

  • umm.....isnt this a bit....useless?...its nowhere near the scavenge mode in l4d2...since gas cans cant be destroyed unless a survivor shoots them, you might as well get ALL of the cans, drop them next to the gen and one person "E's" the generator....game done...

  • On the other hand, if they pack all the gas cans there, they already did most of the job anyway, as fueling in the gas cans is only a minority, a small chance for the infected to further delay the fueling.

    In classic scavenger, the only gamemode where this tecnhique could be done, by the time they collect all the gas cans without fueling any in, they would run out of time and lose, so the only useless thing here is this technique.

Top Comments

  • the song is Planet Hell by Nightwish

  • Good stuff! Thanks .::Impossible::.

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  • that's awesome!!!!!!!!

  • @JohnKevinBautista dont forget all the bug and glich too....they should find bug and arange them and not lost there time for doing mutation

  • NIghtwish is an awesome band

  • dude you color blind?

    

  • @Imp0s5ible Both games pwn the crap out of call of booty

  • The Heavy: I AM VERY HAPPY!

  • L4D1 wins xD

  • i found left 4 dead more entertaining rather than l4d2

    plus l4d2 map are to darn boring...

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